All Tinker's Construct tools can be modified to allow for certain upgrades. They are listed below (and in the Materials and You book you receive in-game). Applying any of the below modifiers takes up one modifier slot, for which most tools have a default of three maximum.
Modifier Types[]
Additional Modifiers[]
Paper has the Material Trait Writable, increasing the number of modifiers the tool has, the trade-off is low stats. You can add this to any tool with Embossment
Moreover, with Tinkers' Tool Leveling mod, leveling tools is the best way to add additional modifiers. By using your tool in their intended manners, your tools will gain Experience points. A weapon will gain an amount of points based on the damage done while a tool such as a pickaxe or shovel will go up by one point per block broken. Every time your tools leveled up, they will have oneadditional modifier.
Currently, there is no limit of tool's level unless you place one in the mod's config file. Further tool's levels are currently capped at 32-integer limit.
Level
Title
XP for Next Level
Cumulative XP Needed
1
Clumsy
500
0
2
Comfortable
1,000
1,500
3
Accustomed
2,000
3,500
4
Adept
4,000
7,500
5
Expert
8,000
15,500
6
Master
16,000
31,500
7
Grandmaster
32,000
63,500
8
Heroic
64,000
127,500
9
Legendary
128,000
255,500
10
Godlike
256,000
511,500
11
Awesome
512,000
1,023,500
12
Like new+
1,024,000
2,047,500
13
Clumsy+
2,048,000
4,095,500
14+
etc...
In creative, there is an item called Creative Modifier, which can add modifiers to your tools without limit. You can apply many stacks of Creative Modifier at once.
Haste[]
“
Weeeeeee! The redstone impulse when using your tool motivates your tool to move even faster.
”
Booktext: Adding redstone to a tool seems to increase its speed. Redstone. Crazy stuff, amirite?
Effects:
Each redstone dust increases mining speed by a small amount
Increases melee attack speed and bow draw speed
Multiple levels
Levels: Each level costs one modifier
Haste - 1 to 50 Redstone Cost
Haster - 51 to 100 Redstone Cost
Hastest - 101 to 150 Redstone Cost
Hastester - 151 to 200 Redstone Cost
Hastestest - 201 to 250 Redstone Cost
Luck[]
“
Shiny! You're getting all the nice things. And a lot of them.
”
Booktext: Encrusting lapis on tools is a gift to the gods of luck. They will bless your tool with great fortune and loot.
Effects:
Adds fortune or looting
Tool use has a chance to increase the luck
Adding more lapis only uses one modifier
Not compatible with Silky
Levels:
Luck I - 60 Lapis Cost: ×2 drops
Luck II - 180 Lapis Cost: ×3 drops
Luck III - 360 Lapis Cost: ×4 drops
Sharp[]
“
Ouch! So sharp, it hurts to look at it.
”
Booktext: You can use Quartz to sharpen and hone the edge of weapons. The more Quartz is used the better you can sharpen the blade. Works with blunt items as well.
Effects:
Increases attack damage
Different weapons scale differently
Multiple levels
Levels: Each Nether Quartz adds additional attack damage, each level costs one modifier:
Sharp - 1 to 72 Nether Quartz Cost
Sharper - 73 to 144 Nether Quartz Cost
Sharpest - 145 to 216 Nether Quartz Cost
Sharpester - 217 to 288 Nether Quartz Cost
Sharpestest - 289 to 360 Nether Quartz Cost
Diamond[]
“
Shiny! Increased durability!
”
Booktext: Adding a diamond to the edge of a tool makes it more resilient and increases what the tool can mine. Also makes a fetching fashion statement.
Effects:
Extra durability
Minor stat increase
Mining level increased to Obsidian
Single use
Fabulous!
Emerald[]
“
Fancy! Increases durability depending on base stats!
”
Booktext: Affixing an emerald to a tool's weakest point makes it especially resilient and fabulous. Villagers may also covet your tool, be wary.
Effects:
50% durability increase
Mining level increased to Iron
Single use
Outrageous!
Fortified[]
“
Harder, better, faster, stronger! Mining level increased to the same level as <ᴍᴀᴛᴇʀɪᴀʟ>
”
Booktext: Harder, better, faster, stronger! Applies the same mining level of the material used to the tool.
Sharpening Kit can apply to any Tools, which mean it can be modified to your weapons. However, it's kind of useless because weapons don't technically need Mining Speed.
Silktouch[]
“
Smooth as silk! Mined blocks drop themselves instead of usual items.
”
Booktext: Adding a large glob of gold and a bunch of string seems to give the tool silky-smooth properties.
So strong! Each level adds a 20% chance to not use durability.
”
Booktext: Adding an obsidian plate to the tool seems to help with its durability, making it stronger.
Effects:
Adds a chance to not consume durability
Stacks with previous levels of Reinforced
Multiple levels
Levels:
Each reinforcement adds a 20% chance to not use durability, meaning a level 5 Reinforced tool will be unbreakable.
Reinforced level five makes the tool unbreakable and is the maximum level. This includes shurikens having unlimited ammo.
Beheading[]
“
Off with his head! Each level adds a 10% chance to get the enemy's head on kill.
”
Booktext: Working an ender pearl and some obsidian on a weapon has the curious effect of separating the target's head from its body. Just a little off the top?
Effects:
Enemies drop their heads
Adding more Obsidian and Ender Pearls increases the chance of decapitation
Multiple levels
Cleavers come with beheading II
Levels:
Each level is on average 10% more effective than the previous level.
Notes:
Well applies for weaponry.
Still applicable for Tools but not quite effectively due to theirs medium-low attack damage.
Smite[]
“
For Justice! Deal massive damage to undead.
”
Booktext: The raw power of consecrated soil empowers your weapon, smiting enemies from on high.
Effects:
Deals massive damage to undead enemies
Multiple levels
Levels:
Each consecrated soil adds more undead damage
Each level costs one modifier
Five levels total
Each level has a maximum of an additional 7 HP taken away from undead enemies
Twenty-four consecrated soil is the cost for a higher level of smite
Notes:
Well applies for weaponry.
Still applicable for Tools but not quite effectively due to their medium-low attack damage.
Bane Of Arthropods[]
“
Anti-Spider! Deal massive damage to spiders.
”
Booktext: Striking a spider with its own eyeball causes it to recoil in fear. Got a pest problem? Here is the solution. Kills bugs dead.
Effects
Deals massive damage to spiders and silverfish
Multiple levels
Levels:
Each spider eye adds additional arthropod damage
Each level costs one modifier
Each level costs twenty-four fermented spider eyes and gives a maximum of 7 added arthropod damage
Five total levels
Notes:
Well applies for weaponry.
Still applicable for Tools but not quite effectively due to theirs medium-low attack damage.
Fiery[]
“
So hot right now! Bonus fire damage, sets your enemies on fire.
”
Booktext: Adding blaze powder to a tool gives it a fiery tinge. The weapon's edges look like embers. Sadly not bright enough to be a light source.
Effects:
Sets enemies on fire
Deals additional fire damage on hit
Multiple levels
Levels:
Each additional blaze powder adds either .06 or .07 to the additional fire damage, which starts at .07 damage and has a maximum of 1.67 fire damage.
Fire duration starts from one second at the lowest level and at the highest level lasts 4 seconds. Each additional second requires 8 blaze powder to be added.
Maximum level is twenty-five blaze powder.
Notes:
Can effectively applies for any tools.
Best applies to weaponry.
Necrotic[]
“
I feel so Alive! Hitting enemies returns health to you depending on damage dealt.
”
Booktext: Placing the bone of a Wither Skeleton on a tool gives it nefarious life-stealing powers.
Effects
Heal when dealing damage
Add more bones to increase the heal
Multiple levels
Levels:
Each level of necrotic adds an additional 10% life steal
Notes:
Well applies for weaponry.
Still applicable for Tools but not quite effectively due to their medium-low attack damage.
Knockback[]
“
Homerun! Teach things how to fly - the cool way.
”
Booktext: Attaching a piston to the tool and activating it at the right time seems to throw mobs further away.
Effects:
Adds extra knockback
Each piston increases the knockback distance
The maximum level is 99
Levels:
Each level adds an additional average knockback distance of 2
Each knockback level takes one modifier and costs 10 pistons (except first level)
The maximum level for knockback is 99
Soulbound[]
“
A merry couple! You love your tool. Not even death can part you.
”
Booktext: A perfect match. You love your tool. Not even death can part you from it.
Effects:
Tool remains in your inventory after death
Single use
Does NOT require a modifier
Height++[]
“
Expand! Increases the height of the area affected by your tool. The effect is tool specific
”
Booktext: Have you ever wished your tool could affect a higher area? Now it can!
It's alive Picked up XP is stored in your tool. It will slowly use up the XP to regenerate durability
”
Booktext: Some moss has grown on the worn out edges of your tool. Enchanting it with some XP causes it to fuse with the tool, restoring it gradually.
Effects:
Stores XP picked up
Max. Amount stored increases with modifier level (100 XP / level)
Slowly repairs the tool over time (@ 2+Level)
Has to be in hotbar or offhand to repair
Multiple levels (Max 3)
Has to be in hand to 'intercept' experience orbs.
Levels:
Each level increases durability regenerated while gathering XP.
Blasting[]
“
Ka-Boom! You can break non-effective blocks like normal blocks, but they might get destroyed.
”
Booktext: Blow up all the blocks! Make them go away FAST! You can apply multiple levels to increase speed, but you probably lose all harvested blocks
Effects:
Breaks blocks fast
AOE Tools harvest uneffective blocks too
Will likely destroy harvested blocks
Requires only 1 modifier
Multiple levels
Levels:
Each level increase 33.33% blasting power.
Notes:
TNT must be separated in 3 different slots.
Glowing[]
“
Shine bright! Whenever it gets too dark your tool sacrifices a part of itself to light up your way.
”
Booktext: Some glowstone and a magical ender eye. Obviously this sees the light level.
Effects:
Places a light source on low light level
Costs durability
Notes:
Only applies once.
Shulking[]
“
Up up and away! Hitting foes causes them to float away
”
Booktext: Empower your tool with the ability of a Shulker. Hit enemies to render them powerless in midair.
Effects:
Each point increases floating duration
Causes enemies to float away
Hilarious
Single level
Levels: Each level costs one modifier:
Level 1: 0 to 50 - Float duration: 1.75s
Webbed[]
“
Yuck! Entangle your foes in cobwebs, slowing them.
”
Booktext: All those sticky spider webs have to be good for something. Slow your enemies with them!
Effects:
Each level increases slow duration
Slow-motion
Multi level
Levels: Each level costs one modifier and one Cobweb:
Webbed I:
Webbed II:
Webbed III:
Writable[]
"
Fins[]
“
Something's fishy... Attaching fins to the projectiles makes them travel like normal underwater.
”
Booktext: Let's take a fish... and strap it onto arrows. Of course! It makes them swim underwater! Now I can shoot stuff underwater!
Effects:
Projectiles ignore water
Logical
Makes sense
Notes:
Only applies once.
Embossment[]
“
Like magic, but better! Embossed with the power of <ᴍᴀᴛᴇʀɪᴀʟ>, obtaining some of its traits.
”
Booktext: Take a tool part and emboss it onto the tool! It's like replacing the tool part, but better! The tool gets the traits of the part in addition to the already present ones (but not the stats).
Effects:
Adds traits of another part
Traits are equal to swapping the part
The embossment is final and can't be changed
Requires no modifier
Notes:
Only applies Once.
Non-Tinker's Construct Modifiers[]
Direct (EnderIO)[]
“
It's mine, all mine! Teleports mined things directly into your inventory.
”
Booktext: It's mine, all mine!
Effects:
Teleports mined things directly into your inventory